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Silent Hills cancelled | P.T. removed from the PlayStation Store

After an incredible amount of hype to build up the next game in the Silent Hills series, Guillermo del Toro who was likely acting as the assistant director of horror game has confirmed at the San Francisco Film Festival that Silent Hills is “not gonna happen.”

The project was being led by both Toro and the classic creator of the series, Hideo Kojima. Kojima had spoke about the project extensively during Sony’s Gamescom conference. The Japanese developer wanted to hold nothing back ignoring how scary a horror game normally is permitted to be by publishers or other content regulators.

The excitement was as high as it could be for a returning IP, but multiple reports have confirmed the game is “not gonna happen.”

On top of the confirmation, the Playable Teaser (P.T.) will be removed from the PlayStation store in the coming days.

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Silent Hills – playable teaser available on Playstation 4

Norman Reedus will be starring in Kojima Productions' Silent Hills.
Norman Reedus will be starring in Kojima Productions’ Silent Hills.

Silents Hills was revealed by Sony at their Gamescom conference Tuesday and has a playable teaser available on Playstation 4.

Though it was originally thought to have been in development by 7780 Studios, an entirely unknown dev, it has instead been revealed to be a Hideo Kojima’s first party studio — Kojima Productions.

The developer, in association with Pacific Rim director Guillermo del Toro, plans to hold nothing back in the development of this game. Kojima wants to set a new standard of horror video games.

“…originally we were thinking of making a game that would make you pee your pants, but at this point we’ve changed our minds, and now we’re aiming for a game that will make you s*** your pants.”

Some may question the plans and may believe that the game could be too scary for a general audience. In the most delightful way, Kojima simply doesn’t care about the boundaries that other developers are wary of.

“One thing that you have to keep in mind is that, if a game is too scary, people just won’t play it. If it gets too scary you just keep your eyes shut and soon it will be over. But if it’s a game, people will just stop. So that’s why there’s a limit on how scary you can make a game. But in this case we’re totally ignoring that and, you know what? If you don’t want to keep on playing through the game, so be it. We don’t care. That’s the game we are aiming for.”

That type of bold approach immediately sky-rockets the potential of the game itself. The visuals alone looked remarkable, but a ground-breaking narrative to follow through certainly makes Silent Hills an exciting prospect to follow.