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Mobile gaming giant, Gameloft downsizing; closes seven studios

Logo-Gameloft-Platinum-screen

Amid recent struggles derived from an increasingly saturated market, Gameloft, one of the largest producers and developers in the mobile-gaming market has had several subsidiary studios fail to reach even after the first half of 2015 and in an effort to cut their losses have let loose seven studios.

The french company lost over €4 million through Q1 and Q2 and Michel Guillemot, CEO of Gameloft, is moving forwards with cost-reduction program that encompasses the closure of the seven studios.

“This first-half loss is due to the seasonality of our business as well as to the disappointing level of revenues achieved by the three games developed by Gameloft specifically for the Japanese and Chinese markets.In order to return to profitability in the second half of 2015, and to past profitability levels in the medium term, Gameloft has initiated an ambitious cost reduction program since the start of the year and in the process closed seven development studios that had become unprofitable,” – Michel Guillemot

Despite this recent dip in company health they still stand as the number one game producer on iOS and Android with over 172 million monthly users spread out across the globe. Europe/Africa/Middle East currently accounts for the largest chunk of those players at 30% while Asian and North American markets account for 28% and 27% respectively.

Gameloft is hoping that they’re upcoming releases of Disney Magic Kingdom, Order & Chaos 2: Redemption and TRIVIAL PURSUIT & Friends will make up any past struggles.

Even with this loss of individual studios, Gameloft will have released 17 mobile games by the year’s end.

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Apple delves into console iOS gaming with new Apple TV

After multiple Apple-focused blogs including 9to5Mac.com have begun to perpetuate the rumors that the next Apple TV will include a more fleshed-out gaming experience on the media hub platform.

Apple TV is expected to include additional peripherals besides the standard remote to offer a better control scheme for games. The new controller is expected to include “tactile physical buttons and a touchpad” on the controller. This new interface will open up Apple to some new compeititon in the microconsole industry with the recent acquisition of OUYA by Razer leading the way for a new android microconsole from the PC gaming peripheral maker.

Apple’s appstore has an excellent abundance of platformers and story driven games albeit with very underwhelming visuals. Don’t expect Apple to make much of a jump in the hardware department.

A great UI will be the driving force behind a positive user experience.

The digital assitant Siri will reportedly be a large focus for the new Apple TV and will allow players to jump in and out of games and other apps with simple voice commands.

Some new and growing games will be shown off on the recently created twitter feed for iOS games. Sneak previews, in-game hints/suggestions, and other various gaming-centric content including Appstore editor-game developer interactions will be routinely posted.

The new Apple TV 4 with iOS games is also rumored to be as much as double the retail price of the Apple TV 3 at launch. Cnet has reported the price tag could be up to $199.

Apple will have a full press event September 9 and will reveal more details about what fans of iOS games are in for with Apple TV 4.