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Legend of Zelda Symphony is going on tour across North America in 2016

The Legend of Zelda has some of the most iconic music in gaming and that music is heading to stages across North America and Europe in 2016. The ensemble recently performed on The Late Show with Stephen Colbert generating a great amount of publicity for both Tri Force Heroes and their upcoming string of performances.

For those who love the style of music and want to get that special nostalgic feel first hand Symphony of the Goddesses has released their full list of shows for 2016:

  • Nashville, TN, Schermerhorn Symphony Center; January 21, 22
  • Boston, MA, Symphony Hall; February 23
  • Costa Mesa, CA, Segerstrom Center for the Arts; March 8
  • Toronto, ON, Sony Centre; March 19
  • Jacksonville, FL, Moran Theatre; March 24
  • Kansas City, MO, Music Hall Kansas City; March 26
  • Memphis, TN, The Orpheum; March 31
  • New Orleans, LA, Saenger Theater; April 1
  • Columbus, OH, Ohio Theater; April 3
  • Charlottesville, VA, JPJ Arena; April 8
  • London, UK, SSE/Wembley Arena; April 23
  • Guadalajara, MX, Auditorio Telmex; May 11
  • Monterrey, MX, Arena Monterrey; May 13
  • Mexico City, MX, Arena de Ciudad; May 15
  • San Antonio, TX, Majestic Theater; May 21
  • Los Angeles, CA, Dolby Theater; June 13
  • Austin, TX, Long Center; June 23
  • Montreal, QB, Place des Arts; June 25
  • San Francisco, CA, Davies Symphony Hall; August 21
  • Atlanta, GA, Cobb Perf. Arts; September 10
  • Edmonton, AB, Southern Jubilee; September 21
  • Vancouver, BC, Queen Elizabeth Theatre; September 23
  • Paris, FR, Palais Des Congres; October 8
  • Lisbon, PT, Coliseu de Lisboa; October 14
  • Essen, DE, Grugahalle; October 15
  • Chicago, IL, Chicago Auditorium; November 12



Designed to be as epic as the fantasy series itself, Symphony artistically combines Zelda’s classic scores with cinematic scenes from games such as A Link to the Past, Ocarina of Time, Wind Waker, and many others.

Goddesses has been approved by longtime series producer Eiji Aonuma and veteran Zelda composer Koji Kondo. Goddesses is a complete 4 movement symphony, worthy of the princess herself.

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Hyrule Warriors will not support online co-op | Offline co-op available

Though many had hopes for it, online co-op will not be coming to Hyrule Warriors.
Though many had hopes for it, online co-op will not be coming to Hyrule Warriors.

Nintendo’s official site had initially suggested that Hyrule Warriors, the upcoming installment in the Legend of Zelda universe, would feature an online battle/adventure mode, but it has now been confirmed by the game’s official Japanese twitter feed that it will have no form of online co-operative multiplayer.

The tweet confirms that there will be no online play in Hyrule Warriors, but it also reiterates the offline 2-player co-operative capability with one player using the gamepad and the other using the standard wii remote.

While many fans understandably had high hopes for online play, the game’s sales will likely not be stifled. Though the game may seem ideal for online multiplayer, the sheer popularity and love for the franchise is still very much prominent and this revelation will likely not hold the game back all too much.

Hyrule Warriors will be one of the many games being released later this year for Nintendo that will hopefully bring the company a greatly needed positive end to the year.

More details will soon be revealed with a Nintendo Direct livestream this Monday.

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You can even reach those mountains out there! Or can you? | Miyamoto on the new Legend of Zelda

Nintendo's definition of open world may not be exactly what you expect.
Nintendo’s definition of open world may not be exactly what you expect.

In the 74th annual general meeting and Q&A session between Nintendo and their shareholder, Shigero Miyamoto addressed the upcoming Legend of Zelda for the Wii U.

While the game was broadcasted at E3 as an “open world” game, Miyamoto stated that he would prefer not to use the generally used term ‘open world’,” and that “there is a large world in which players can do numerous things daily.”

This could be a question mark to the direction of the game, but he went on to explain that he is trying to shift the focus in attitude players may take when approaching the new Legend of Zelda.

“In the traditional “The Legend of Zelda” series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon, some players may think, “I’m already halfway through the game,” while other players may think, “I still have half of the game to play.” We are trying to gradually break down such mechanism and develop a game style in which you can enjoy “The Legend of Zelda” freely in a vast world, whenever you find the time to do so.”

This idea appears promotes an attitude that hints that their idea of open world may not be as similar to other such games. Miyamoto concluded his response by mentioning that they look to evolve the Legend of Zelda series for the Wii U — likely to try and conform to a format of gameplay that is prominent today, yet adding their own personal touch.

So, yes, you can go to those mountains over there, but maybe not right away.