The popular Playstation-exclusive FPS, Killzone Shadowfall, is under fire for not running the multiplayer at the “native” 1080p that was originally promised.
Originally reported by Polygon, Sony is being accused of “deceptive marketing,” as the game’s multiplayer actually runs at 960 x 1080 with an up-scaling technology called “temporal reprojection.”
In fact, Guerrilla Games admits that their game may not be considered “native” 1080p, depending on the definition taken of the term.
“In Multiplayer mode, however, we use a technique called “temporal reprojection,” which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.”
The lawsuit, filed by California resident, Douglas Adore, claims that “Sony’s marketing and on-box representations turned out to be nothing more than fiction.”
Adore, represented by Edelson PC law firm, essentially states that the “temporal reprojection” method utilized by Guerrilla Games is not “native 1080p,” and therefore the advertisements saying it was were a misrepresentation of the game itself.
For the vast majority of gamers, you probably won’t actually notice any difference while playing the game, but the semantics argued by Adore’s suit are valid enough to formally address.
Edelson PC is known for their legal action regarding videogames and it currently enveloped in another case with Sega and Gearbox.