So far the quality of the game looks outstanding. The game has been presented extraordinarily well in the just the limited Alpha stages of game development. A staunch difference in comparison to their 2013 simple and straighforward trailers, the game has shown an incredible blend of classic Halo 2 multiplayer mid-game objectives and the power-up abilities introduced in Halo 3/Halo: Reach.
The classic scramble for the Sword (or other powerful on-map weapon) returns in a new style. A scramble for your own special weapon ammo occurs on the map randomly with an alert to all players. This brings together intense fire-fights in areas where you otherwise wouldn’t expect to face-off.
The power-ups of Halo: Reach take a new role as ‘supers’ here, but just how many will be included in the final game remains to be seen.
Combining the past success of their games will be crucial to ensuring the game takes off with early support from Bungie fans, and the game is sure to have a very Halo-esque feel to it. It will be exciting to see how they continue to build on what they’ve been able to showcase so far.