343 Industries has brought some Halo excitement again just over a month from the Master Chief Collection’s struggling release.
The Halo 5 beta is out and will continue for another three weeks as it showcases the progress the developer has made so far with the title, and lets fans aid in working out the kinks of a game as important to the Xbox platform as any other.
With the promise of a more refined experience along with the shoe-in improved visuals everyone can expect with the first Halo game designed for the new generation of consoles, Halo 5’s new gameplay elements stray a bit from what some may expect from Halo games.
Contrary to every installment over the past decade+, the continuation of the Master Chief saga adds some very different elements such as the ability to aim-down-the-sights on every weapon, and a tweaked sprinting mechanic that inhibits shield recovery.
Along with some minor default control scheme alterations, the combat changes certainly change how players naturally approach different scenarios.
While the game is still in beta and subject to improvements and other various adjustments down the line, 343i has displayed a desire to create a “new” Halo experience to match the trends that other first person shooters are following, while also adding their own minor twists on things.
Other than the new gameplay, the additions multiplayer wise are what we can typically expect from any Halo game with new maps, weapons, and abilities to add a bit more variety to the classic formula.
The Halo 5 public beta will run from December 29th until January 18th, while the full game will release late 2015.
Buy Halo: The Master Chief Collection on Amazon Pre-order Halo 5: Guardians
1 thought on “New maps, new weapons, more changes in the Halo 5 beta”
[…] arena style feel with gamers getting a taste of some close-quarters combat in the game when the beta released back in late December to mid January. However, this news suggests that the grand […]
Comments are closed.