Fallout 4 is such a momentous jump over the quality of an already fantastic game in Fallout 3, and one of the key elements helping it generate fan excitement is how many beautiful landscapes, locations, people, and scenes have been created in such a massive world.
In a recent developer diary, the guys at Bethesda Studios explained just what makes Fallout 4 tick when so many different environments and lighting patterns need to be addressed. While everything is based on Skyrim’s 2011 engine don’t expect the quality to be identical.
The Creation Engine has undergone extensive changes with a laundry list of upgrades smoothing edges, reflections, depth of field, motion blur, and much more.
Bethesda’s official list of additions to the engine is below:
- Tiled Deferred Lighting
- Temporal Anti-Aliasing
- Screen Space Reflections
- Bokeh Depth of Field
- Screen Space Ambient Occlusion
- Height Fog
- Motion Blur
- Filmic Tonemapping
- Custom Skin and Hair Shading
- Dynamic Dismemberment using Hardware Tessellation
- Volumetric Lighting
- Gamma Correct Physically Based Shading
Some gamers have complained that there were not enough notable visual improvements after the E3 trailer but this new engine makes the live gameplay of a wasteland look as beautiful as it possibly could be. And it’s certainly an added bonus when the quality of the game shown now doesn’t falter from what was initially shown at E3.