Posted on

Fallout 4 1.2 patch now out on all platforms; addresses performance issues

Bethesda is notorious for having overly-buggy games at launch with almost every major release from them having some notable issues. Fallout 4 has been surprisingly clean breaking from that standard, but there have still been some issues — like duplication glitches and an infinite caps exploit that have unfairly benefited players.

For now, Bethesda has addressed more technical issues while adding some minor features to the PC version of the game. Crashes, memory allocation, texture loading, and other performance issues have been corrected.

Bethesda hasn’t officially addressed the duplication or the infinite caps glitches but they will likely continue to work on a fix for the next patch.

The complete change-log is below and also on the official Bethesda forum.

Fixes
General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Optimizations to skinned decal rendering
Fixed issue with player becoming stuck in terminals
Fixed issue where equipped weapons become locked after completing Reunions
Fixed issue with “When Freedom Calls” where the quest would not complete
During “Confidence Man” fixed issue where player’s health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Fixed issue where Launcher would not save God Rays Quality setting properly (PC)

New Features
Number pad keys can now be used for remapping (PC)
Remapping Activate now works on Quick Container (PC)