With the start of the new NFL season EA sports comes with their yearly iteration of the Madden series and the gaming giant is celebrating with an insane, ridiculous, and hilariously silly Madden 16: The Movie trailer.
Starring Dave Franco, Christopher Mintz-Plasse, Julio Jones, Rob Gronkowski, Colin Kaepernick, Antonio Brown and Rex Ryan the Madden: The Movie trailer is complete with a list of some of the biggest names in the sport today. Those big names come face to face with dinosaurs, evil bosses, intense coaching courtesy of Rex Ryan, and a cyborg-football monster (Rob Gronkowski).
Madden 16 will release on Xbox One and PS4 August 25 retailing at $59.99. A Deluxe Edition is also available catering to the Ultimate Team fans with “up to $50 in value” for $69.99.
The Rockstar Editor that made way for an abundance of GTA V fan-made videos and mini-movies is now coming to Xbox One and PS4 in the game’s upcoming update.
Rockstar announced the mode would be coming to consoles back in May, and in the latest reveal of the winner of the Ill Gotten Gains Video Contest it was announced that the update is finally coming.
The winner of the contest (seen below) takes viewers through a dark story showing both the glamour and the hardship of a life of crime.
Now console players can join in on the action expanding the competition for Rockstar’s video contests.
The Editor will be available for both single player and GTA Online giving players the ability to transform into amateur video makers with extensive access to characters, pedestrians, and animals. Players may manipulate and direct short clips however they see fit.
Rockstar has said the PS4 and Xbox One versions of the Editor will be specifically tailored for the limited processing power they have in comparison to high-end PCs.
While no specific date is known yet, more info will soon come regarding both the update and the video contest.
Mad World, a fan-favorite game trailer for the original Gears of War, has been recreated and released with the updated/improved visuals of Gears of War Ultimate Edition on the Xbox One.
The trailer set to the tune of Gary Jules’ Mad World originally released in 2006 in the build up to the first Gears of War’s release. It had a certain emotional touch that resonated well with fans and the recreation looks to do the same thing.
This latest iteration begins just the same as the one from ’06, but cuts to some more looks at the new gameplay and cutscenes.
Check out the nearly decade old trailer below:
Gears of War Ultimate Edition is taking the classic Gears of War trilogy and bringing them to Xbox One. The main game includes a new and improved version of the first Gears of War while download links will be available with the help of backwards compatibility to bring the entire Gears collection of Gears of War 2, Gears of War 3, and Gears of War Judgement to the current generation console.
Mutliplayer is all the focus of Star Wars Battlefront and EA is ready to make sure fans get enough variety in their online gameplay experience as they announce a new game mode called Supremacy.
Designed to encompass a variety of situations ranging from close-quarters combat to long-distance sniping battles, Supremacy faces two teams against each other with a series of points (5) to control in “the largest fighting grounds that Star Wars Battlefront has to offer.”
The game mode along with the large map sizes will be reminiscent of Conquest from the Battlefield franchise — something for fans should expect of the whole game given this a DICE developed game.
The influence from previous Battlefield games will show, but some key tweaks will make “improve the formula” that was used for Conquest.
Merging the Star Wars characters into the gameplay will give it its own sense of fun.
“Using a character like Darth Vader to secure control points is great, as he can take increased damage before going down. Luke Skywalker and Boba Fett are great for moving swiftly between attacking and defensive positions, and giving you the edge against opponents in battle,” – Lead Level Designer Dennis Brännvall
While the action takes place on the ground the battles continue on the sky with “TIE fighters and X-wings soaring through the sky to assist the quest for supremacy at each location.”
Supremacy will be available right away on Star Wars Battlefront when it releases on Xbox One, PS4, and PC November 17, 2015.
After the recent Crackdown 3 demonstration showcasing the “power of the cloud” as Microsoft likes to say, fans and critics alike were impressed by the system’s capabilities. Crackdown 3 was able to utilize up to 13x the power of a single Xbox One through cloud computing, and now the head man at Xbox, Phil Spencer, wants to see more developers take advantage.
While Crackdown 3 is the first game from Microsoft it’s a certainty that more first party games will take advantage of it as well, but there were still question marks of how available the system would be to other devs working on Xbox. Spencer has confirmed on twitter that the tech will be open to others.
@Dipslon I hope so, I’d like to see 3rd parties pick up the tech as well. Innovation moves more quickly as more games push what’s possible.
The point of innovation flourishing provided there are more people taking advantage of the tech is correct, but for third party developers releasing games on multiple consoles/platforms it becomes much less likely when the tech isn’t also available on those consoles/platforms.
If the power of the cloud continues to have success from first party developers on Microsoft’s console it would make sense for Sony to address it head on with a similar system, however their current infrastructure would not be capable of supporting it. But if this new way of implementing cloud computing is successful enough Microsoft may leave them with no choice but to match it.
Microsoft has boasted that the power of the cloud could give the Xbox One console a distinct computing advantage over other platforms. Until now the system had yet to be fully implemented into a game. Now Crackdown 3 is utilizing the additional computing power and showing how effective it can be in stabilizing a hardware intensive game.
Crackdown has been one of Microsoft’s most popular first-party IPs with the first game offering a large open world that impressed many people during its debut in 2007. Microsoft’s latest work is even more extraordinary.
Crackdown 3 is able to register up to 13 times the computing power of a single Xbox One with cloud computing. This gives the developers the capability to create massive destructible world with physical objects in that world rather than a static polygon with a single texture overlayed on top of it.
The demo shown at Gamescom 2015 is an exaggeration of what the actual gameplay will be like with the player taking advantage of a immensely overpowered assault rifle to demolish a 15 story-high building. While it is incredible to see destruction on such a large scale, the way the building is destroyed is unlike most other games that exist today. There is a multitude of particles that shatter from the building with many still remaining a bit destructible after the initial blast.
This demonstration does a remarkable job displaying how effective cloud computing can be and gives the distinctly weaker Xbox One console some hope to gain ground power-wise against Sony’s PlayStation 4.
While this is the first time the Power of the Cloud is being used for a game it wasn’t too long ago that Microsoft was testing this tech. At Build 2014 cloud gaming was just initially being shown off to the public and the demo from then looks vaguely similar to what we’re seeing now in Crackdown 3.
Crackdown 3 is slated to release in 2016 exclusively on the Xbox One.
When Bungie released Halo back in 2001 one of the biggest features that made the game so shareable, fun to play, and a pop-culture hit was its incredible multiplayer. Now, 14 years later 343 Industries is looking to capture that same level of fun in a multiplayer but matching it to more contemporary gameplay with online co-op play.
343i’s latest blog by Josh Holmes — the head of the studio — explains that the past love that many gamers had for the co-op campaign was the inspiration to fully integrate that experience into Halo 5. No more seeing three or four Master Chiefs roaming around together for a completely unexplained reason. Now the introduction of fire teams gives Chief true reason to have the back-up he has when playing the multiplayer.
“…we have committed to co-operative campaign at a fundamental level. This creative pillar has influenced many decisions throughout the game’s technology and design. While you can still expect the same great single-player experience that Halo campaigns have been known for, engaging in co-operative play gives the campaign a new level of depth and richness.” – Josh Holmes
The biggest change in the multiplayer is the new “drop-in, drop-out” feature allowing new players to join another’s campaign without waiting to restart a level. The fireteam that both Master Chief and Spartan Locke fight besides are with you through the entire game and when real teammates aren’t there to help you the A.I. will pick up right where you left off. Chief and Locke are both capable of directing their A.I. squads wherever they see fit.
Another key aspect of the fireteams is their importance to the story. The accompaniment of additional spartans helps the personalities within the Halo universe expand significantly with some new and returning characters. (And even some vastly different characters since the last time we met them in a Halo game — like Sergeant Buck.)
Blue Team’s accompaniment of Master Chief will help players gain a greater perspective of the Spartan II’s past.
The formation of Fireteam Oriris, Spartan Locke’s team, includes Buck as well as two never before seen characters in the Halo games — Holly Tanaka and Olympia Vale.
“We’ve deliberately designed these two teams to provide visual contrast with one another. Blue Team have a heavier, more weathered feel. Their technology is proven, reliable, and practical in nature. Fireteam Osiris represent a new generation of Spartans. Their armor is sleek and modern, technologically advanced and displaying less wear.”
Check out Halo Waypoint for more details regarding the Halo 5 co-op campaign.
Phil Spencer confirmed on twitter recently that Microsoft will be adding keyboard and mouse support in the near future, but the extent of its implementation is yet to be known. While it would make sense for more games to take advantage of keyboard and mouse support — especially given its advantages for certain game genres like FPS’s and strategy games — there are a variety of other ways that the inclusion of this support could benefit the overall experience of the console.
@lgriao@PNF4LYFE@Tak225Th Yep, keyboard and mouse support for Xbox would need to be there for this to work, those aren’t far away.
The keyboard app currently works on the Xbox One — but only for the limited instances where it would be needed for text like messages, entering information in games, and using the web browser.
The immediate confirmation that mouse support is being included likely means it’ll make a more intuitive web browsing experience. However for those expecting the keyboard and mouse integration to be extraordinarily significant they’ll be disappointed. The Xbox One’s predecessor, the Xbox 360, also had keyboard and mouse support but few games implemented it as doing so could present unfair advantages for certain users.
While it’s certain that Microsoft will putting the keyboard and mouse to much greater use on the Xbox One the way it is used will likely be heavily within the console’s apps rather than its games.