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Could a remastered BioShock collection be coming to new consoles?

2k International recently tweeted a fairly ambiguous picture that could hint at a new BioShock, or — given the creative director of the franchise having departed — likely a remastered collection instead.

With both Playstation 4 and Xbox One hosting more and more remastered series from their previous generation, it would not be surprising at all to see BioShock follow suit.

Bioshock was originally released on Windows and Xbox 360 in 2007 and later migrated to PS3 in 2008 and was met with incredibly favorable reviews. The sequel, BioShock 2, slightly struggled in comparison, but was still generally regarded as  a solid game.

The release of BioShock Infinite returned BioShock to it’s original glory with reviews greatly praising the game. For all games critics applauded the diverse political themes and the immersive dark settings.

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Microsoft converging Windows platforms with universal development tools | Xbox App library to expand

Xbox can be expected to get a much larger selection of applications as Windows unites app development
Xbox can be expected to get a much larger selection of applications as Microsoft unites Windows app development

Microsoft CEO, Satya Nadella, promised great changes to the company as a whole and his “power of the cloud” aspirations combined with the new head of Xbox, Phil Spencer, ensures greatness to come in the world of cloud gaming for Xbox.

Nadella has hinted that this would become a reality for a while with universal Windows development tools that connected Windows PCs, Windows phones, and the Xbox One back in April. With all platforms running on the same architecture and Microsoft treating them all as one operating system, application development should be a much smoother process.

“We will streamline the next version of Windows from three operating systems into one single converged operating system for screens of all sizes,” Nadella said in a developer conference.

The plan for Microsoft is to expand their app library for all platforms will be good news for Xbox owners and Windows platform supporters overall as Windows currently lacks a diverse selection of third party applications.

While the new attitude to converge all Windows platforms is exciting, don’t expect it to really impact the Xbox One right away. Nadella stated convergence won’t be starting until the release of the next Windows operating system, Windows 9.

While the Xbox library is certain to grow application wise, it will be interesting to see how games translate with the tools. Could there be more Windows phones apps to transfer over to Xbox One now as well? The console currently has Halo: Spartan Assault which originated on Windows Phones/ Windows PCs. This could hint that more mobile-formatted games — not just applications — could carryover in the future.

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Battlefiend Hardline delayed to 2015

Though it was originally planned to release October 21st this year, EA/Dice has delayed their next Battlefield game to early 2015. Since Battlefield Hardline’s beta released at E3, Dice stated that they gained a better idea of what its fans want and have elected to delay the game to ensure a more finished product.

The developer looks to focus on addressing stability issues, campaign depth, and multiplayer diversity. The beta released was very simple and had little depth or distinguishable features. Most of the game itself looked to as if it was just a simple re-textured Battlfield 4.

Battlefield’s official blog explains their reasoning  behind the delay:

Today we are announcing that Battlefield Hardline will launch in early 2015. Obviously, this is big news, so I’d like to address why we’re making this change.

Back at E3, we launched a beta for Hardline — we wanted to not only show you the game, but to let you play it for yourselves. Millions of you jumped in and had a great time.  As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We’ve been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you.

This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.

We decided that the right thing to do was to take more time to ensure Hardline is the best, most innovative Battlefield experience we can give to you, our fans.

Here are a few of the things the new timing will allow us to accomplish:

1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.

2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.

3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.

We are doing all of this for one reason. Because we want Battlefield Hardline to be the best game it can be, and so that we can create the best environment for a smooth launch for our players. We will give you updates on our progress and we’ll regularly share updates along the way as well as the Battlefield social channels.

In addition to the ongoing development of Hardline, it’s important to note that the DICE teams continue to drive Battlefield 4. We continue to explore new opportunities for improvements and we are still releasing new content, including “Dragon’s Teeth,” the fourth expansion pack that launches worldwide on July 29, and “Final Stand” coming later this year.  We remain committed to giving you the best BF4 experience possible.

Karl Magnus Troedsson
DICE VP & Group GM

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What to expect from Madden 15

A look at the newest stadium in the NFL and its rendition in Madden 15.
A look at the newest stadium in the NFL and its rendition in Madden 15.

Due for an August 26 release, the new next-gen focused Madden game showcases a multitude of new features among them are revamped blocking mechanics, improved AI, and a more dynamic tackling feature.

After releasing multiple game trailers throughout the month of July, EA has given a very clear picture of what players can expect from the installment. While the game at its core doesn’t show much change, there are still plenty of behind the scenes upgrades to like.

The updates to the franchise focus on some of the game’s most struggling characteristics. With promises of more aware safety play and more realistic passing pockets, the typical hailmary plays and deep passes over the middle are sure to be much more difficult for the offense.

Along with the improvements to safety play, a new tackling mechanic will create a very different defensive experience. In previous Madden games tackles were relatively straightforward and simple to execute. Madden 15 adds a “tackle cone” to help visualize the best time to take down the ball carrier. The new mechanic will help new players quickly acclimate to the game and help those new to the franchise improve quicker than they would have in past games.

And even players do struggle to understand the more complex gameplay Madden 15 will also include a new gamemode — “Gauntlet.” Gauntlet takes the traditional practice mode of former Madden games, but adds a mini-game feel to it. With challenges and score tracking the gamemode puts players on the fast-track as it teaches them what they need to know to be competitive in-game.

Defensive play continues with new improvements as EA includes a new camera angle and intuitive defensive line play. Now players will be able to time the snap, execute the fitting move for their controlled player, and elude a block to take down the ball carrier.

All these additions to the game will make playing defense in general a much more exciting and attractive element of Madden 15 and hopefully it creates a more balanced game overall.

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Titanfall announces “Frontier’s Edge” DLC

Titanfall has announced the second of three DLC. The DLC continues to promote diversity of maps.
Titanfall has announced the second of three DLC. The DLC continues to promote diversity of maps.

Just as Titanfall goes on sale for Xbox Live gold members (33% off normal price), the game’s developer, Respawn, has revealed Frontier’s Edge, an upcoming DLC promising to bring a greater diversity of environments for players to square off in.

The release will be Respawn’s second of three DLC and will include three maps — a mining outpost, beach resort, and mountain side mining hub.

No current release date is set, but the DLC will be immediately included for those who have the game’s “Season Pass”, but will otherwise be available for $9.99 on both Xbox One and Xbox 360.

With Respawn’s last release incorporating a swampy location for players and this upcoming release including a beach and mountainside, the expectations for the third DLC will be for continued diversity.

Some players suggest snow or rainfall could be a desired trait for Titanfall to include in their final downloadable content pack. What do you want to see in Titanfall’s third DLC?

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