Just as Titanfall goes on sale for Xbox Live gold members (33% off normal price), the game’s developer, Respawn, has revealed Frontier’s Edge, an upcoming DLC promising to bring a greater diversity of environments for players to square off in.
The release will be Respawn’s second of three DLC and will include three maps — a mining outpost, beach resort, and mountain side mining hub.
No current release date is set, but the DLC will be immediately included for those who have the game’s “Season Pass”, but will otherwise be available for $9.99 on both Xbox One and Xbox 360.
With Respawn’s last release incorporating a swampy location for players and this upcoming release including a beach and mountainside, the expectations for the third DLC will be for continued diversity.
Some players suggest snow or rainfall could be a desired trait for Titanfall to include in their final downloadable content pack. What do you want to see in Titanfall’s third DLC?
With many of Sony and Microsoft’s system sellers being pushed into early 2015, gamers do not have much reason to purchase a next-gen console.
Sony opened up its first-party lineup back in November with the PlayStation 4’s launch starting with the platformer Knack (which had much more potential) and Killzone: Shadow Fall (which was meant to show off PS4 graphics).
Sony followed up with its not-so-secret weapon, Infamous Second Son. Sucker Punch showed off the power of the PS4 while trying to weave its natural storytelling formula into the equation. Although, the game was generally well-received, certain critics were finicky with certain aspects of the game , such as the voice work of Delsin and characters as well as the story itself.
Xbox One opened up with Ryse, Dead Rising 3 and Forza Motorsport 5. All were met with mixed to generally favorable reviews.
Crytek, the studio behind Ryse, is reportedly experiencing a staff strike as employees are refusing to come to work because they are not getting paid. As a result, Ryse 2 is rumored to be cancelled and the developer’s next title, Homefront: The Revolution (Homefront 2) is in jeopardy.
Xbox made up some ground with the March release of Titanfall. But the Respawn multiplayer FPS was not a strong enough catalyst to deter Sony’s growing console sales.
Now, most of the console exclusives (i.e. Halo 5, Quantum Break The Order: 1886, Uncharted 4) and third-party blockbusters (i.e. Batman: Arkham Knight, The Division, The Witcher 3, Dying Light, Elder Scrolls Skyrim Online) have been pushed back to 2015.
Nintendo has emerged out of the darkness with its highly successful Mario Kart 8 on Wii U. The eighth installment in the series has sold over two million copies worldwide and continues to boost Wii U sales as well. In fact, the Nintendo racer has pushed Wii U console sales more than Titanfall did for Xbox One or Infamous Second Son did for the PS4.
Since the release of Mario Kart 8, the Wii U has accomplished another feat: the Wii U has outsold the Xbox One. As of June 14, the Wii U has sold a total of 6.4 million sales, while the Xbox One has sold 4.6 million consoles and PS4, in the lead with 8.4 million.
Now, Nintendo is poised to enter the homes of holiday shoppers this fall when it releases Super Smash Bros. for Nintendo 3DS on October 3, with the Wii U version to follow. The best bet would be a Black Friday bundle deal which would quickly fly off shelves.
The last installment of the fighting series, Super Smash Bros. Brawl released in March 2008. But this time around, a holiday release would almost definitely assure increased console sales, as the only bundles Nintendo might have to compete with is a Xbox One/Master Chief collection bundle and a white PS4 Destiny Bundle. The Mario Kart 8 bundle is already surpassing all expectations.
A few months ago, most people would have pegged the Wii U as a dead console. But now, it has the opportunity to jump back into the market and in a big way.
Gears of War has been one of the cornerstone franchises for the Xbox 360, and while many fans are looking forward to the next installment of the franchise a question the Gears of War developer, Black Tusk Studios, must ask themselves how to re-invigorate the series. Could 343i’s Masterchief Collection prove to be the perfect course of action for their own next-gen game?
As 343 Industries preps the next-gen of Halo players for the continuation of the Halo universe, Gears of War has lost quite a bit of traction since their main installment of the franchise.
Releasing a combined collection of Gears of Wars 1-3 could prove vital to the continued success of the IP and 343 Industries has provided the perfect blue-prints to follow.
After re-playing the original Gears of War the game has surprisingly aged substantially. Very surprising considering the awe gamers were in among its initial release. An update to the graphics of the game, while maintaining the core game-play mechanics would be the best course of action to help fans fall in love with the story again.
Adding in every DLC map-pack, an intuitive combination of all multiplayer experiences together, and a beta invite to Gears of War 4 would be a perfect update to the franchise.
A new generation of consoles also comes with a new generation of gamers, and a lot of them have yet to have a proper introduction into the Halo universe.
That time is soon to arrive as the Masterchief Collection is released November 11 this year.
While some may think the Masterchief Collection will be catered to the former fans of the franchise, the game has an even greater purpose. Incorporating all four main Halo games (Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4) will set the stage for a new generation to get excited for Halo 5 and future games of the franchise.
The long-term success of Halo on the Xbox One is crucial to how well received this upcoming installment is. Everyone can rightfully assume that with just Halo 2’s remake alone it is almost impossible for this game to fail.
With a new forge mode for Halo 2, an updated multiplayer experience across all games, and a Halo 5 beta, all for only $60, this collection is not only prepared to be a block buster hit, but a console selling masterpiece.
For Halo fans, one of the most exciting aspects of this revamped universe will be how this game leads to others. This may very well open the door to a new Halo Wars, a Halo:ODST, or maybe something entirely new.
Halo Wars itself is a very likely candidate to also get a reboot as well. Though it was somewhat disappointing in regards to popularity, the lack of strategy games on consoles leaves an entire demographic of gamers hungry for a quality RTS.
Be who you want and do what you want seems to be the mantra for this game; even if what you want doesn’t make any sense. This idea is crucial to unlocking the other-wise unseen potential of the creative use of next-gen hardware. While most other games focus on getting more and more polygons, they often forget the most important characteristic of a game – is it fun?
While most games do find a way to tell an exciting story with a captivating setting there has been a distinct lack of games to counter that. The popularity of the Burnout series and the Deadrising series show that sometimes, gamers just want to relax with some mind-numbing chaos.
Sunset Overdrive is poised to capture the essence of mind-numbing chaos with it’s vibrant art-style, fast-paced action, and its flat-out ridiculous gameplay.
Bungie is going to have a massive task ahead to market Destiny to the people to encourage them that this new franchise is indeed going to be incredible.
So far the quality of the game looks outstanding. The game has been presented extraordinarily well in the just the limited Alpha stages of game development. A staunch difference in comparison to their 2013 simple and straighforward trailers, the game has shown an incredible blend of classic Halo 2 multiplayer mid-game objectives and the power-up abilities introduced in Halo 3/Halo: Reach.
The classic scramble for the Sword (or other powerful on-map weapon) returns in a new style. A scramble for your own special weapon ammo occurs on the map randomly with an alert to all players. This brings together intense fire-fights in areas where you otherwise wouldn’t expect to face-off.
The power-ups of Halo: Reach take a new role as ‘supers’ here, but just how many will be included in the final game remains to be seen.
Combining the past success of their games will be crucial to ensuring the game takes off with early support from Bungie fans, and the game is sure to have a very Halo-esque feel to it. It will be exciting to see how they continue to build on what they’ve been able to showcase so far.