Watch_Dogs may have created a unique world to explore in Chicago, but a modder is bringing all the hacking and system manipulation to Liberty City.
The creative additions modders have implemented never seems to slow down for GTA IV. Now players can experience Rockstar’s open-world with many of Aiden Pearce’s signature capabilities.
Starting as just a small mod for camera hacks created by Yeardley Diamond, another modder took it a step further by adding the Aiden Pearce player model, the Watch_Dogs interface assets, traffic light and car alarm manipulation, and other new animations to bring the world alive in a new way.
While almost all the new features seem to be identical to the Watch_Dogs, the modder maintains that the game does not intend to copy Watch_Dogs, and that it was merely the inspiration behind the mod.
A few other changes need to be made to get the standard GTA to look as pretty as the video above — most notably the iCEnhancer 3.0.
Ubisoft’s most recent trailer has given a much clearer view of the world in which Far Cry 4 takes place. The trailer describes the world as “beautiful brutality,” and it is certainly fitting — as it is for all Far Cry games.
From the Himalayas, to the parallel universe of Shangri-La, Far Cry 4 has a diverse setting with some beautiful landscapes that will certainly be enjoyable for players to fly through in their wing-suit.
Those who pick up Far Cry 4 on Playstation 4 or Playstation 3 will receive an exclusive promotion dubbed “Keys to Kyrat.”
Assassin’s Creed Unity, Far Cry 4, The Crew, Tom Clancy’s The Division, The Settlers Kingdom of Anteria, and more are coming to Ubisoft’s Gamescom 2014 presentations.
Gamescom is just a week away and those who make the trip to Cologne, Germany will have much to see from Ubisoft and it’s vast lineup of games. The developer/publisher is providing a total of 154 pods for gamers who’d like to get hands-on with the likes of The Crew, Far Cry 4, and the recently announced Assassin’s Creed Rogue.
90 of the pods will be solely for Far Cry 4. This will be the largest playable-demo installation in Ubisoft’s history.
Ubisoft will be presenting Assassins Creed Unity and Far Cry 4 gameplay in dedicated 150 person and 85 person showcase theaters.
Fans will also be treated to a first look at The Division’s Xbox One gameplay, a Meet the Developers session, game give-aways, and Cosplay competitions.
While it hasn’t officially been announced, Watch_Dogs’ official twitter feed heavily hinted that Camden, New Jersey will be the latest playable city in the Watch_Dogs universe. It can be assumed the tweet is referring to an upcoming DLC, though it could even be a hint of a Watch_Dogs 2 (highly unlikely).
The tweeted graphic notes “a 24/7 surveillance program” is in effect for the city with “the highest crime rates in the US in 2012.”
The statistic is certainly fictionalized, but it will be exciting to see how Ubisoft approaches the new setting and if any changes to the gameplay itself will occur as well. Beyond just the gameplay, their scale of the city will be interesting to note as well.
Camden is just 10.34 sq miles and when compared to the massive 234 sq miles of Chicago, it is likely that Ubisoft’s iteration of the city will be much smaller than that of their Chicago.
With that said, no official details have been released, but more information is sure to arise soon.
Alex Hutchinson, creative director of Far Cry 4, addressed the media at Comic Con San Diego today and stated that they plan on releasing 10 multiplayer trial codes for each person to purchase the game. The buyers will be free to distribute the codes to anyone they’d like.
The plan is excellent for Ubisoft to utilize the community to promote the game within themselves while also providing an enjoyable adventure for those who are given a trial code.
The joining player will play as “Huck” in a co-operative multiplayer where the joining player assists from a gyrocopter and provides air-support to the main player.
Though Hutchinson didn’t specify an exact timeframe for when the trials will expire, he did note that in order for the 10 additional trial-players to play the game, the actual owner of the game must be online and playing. A catch to those who think they would just play the trial rather than purchase the full game.
Far Cry 4 is coming November 18 this year to PS3, PS4, Xbox One, Xbox 360, and PC.
With the release of the first Watch_Dogs long done and the reports that the game will be the first of a whole franchise of games, what can players expect from Watch_Dogs 2? A similar game from Ubisoft, Assassins Creed, showed an impeccable capability to learn from their mistakes and make vast improvements.
Like Watch_Dogs, the original Assassins Creed was a great game, but not an incredible one. It had all the mechanics to be great, but fell short in one-too-many ways — and many of the problems both games face are similar.
After the main story has finished the draw to the game dies rather quickly. With a very limited amount of side-missions and random events, Watch_Dogs struggles to find a variety of daily activities. The original Assassins Creed showed a similar lack of depth in its daily actions, but Assassins Creed 2 showed ample variety by changing the missions available to you during the night among many improvements.
So if we use Assassins Creed 2 as a guideline, how can Watch_Dogs enhance their gameplay experience?
More elaborate mission depth. After a while, running down criminals shows to have an unfortunate similarity to each encounter. With each culprit being slightly slower than your character, Aiden, and their wildly inaccurate shooting, it makes it far too easy to shoot down or stop a criminal. It’s fair to expect a greater variety in their reactions to you.
Incorporate additional hacking abilities. While there was a decent mix of abilities, it felt as though much more could have been done. Hacking individual lights of streetlamps and cars could be a great addition.
Improve car physics. Right now, cars are hardly slowed down by what’s in a players’ path. You can absolutely demolish CPU vehicles and roll through any impeding objects. While the physics can’t be overly realistic, they need to find a reasonable middle ground.
A world with mystery. While Watch_Dogs has a decently sized world to explore, almost everything about the game is revealed to you from the start. This killed any motivation to explore the outliers of the game. Give players reason to explore the game world by rather than locating everything on the players’ map from the start.
A bigger world. Watch_Dogs put themselves up to a direct comparison to Grand Theft Auto V’s Los Santos, but Watch_Dogs’ city of Chicago is nowhere on the same scale. Designing solely for the new generation of consoles should warrant a world even bigger than that of Los Santos. (And the end of the game heavily suggest that the next game will take place in a new city.)
Besides the graphical improvements and new setting, Ubisoft has the potential to make Watch_Dogs 2 one of the best games of this generation. There just needs to be greater substance to the gameplay.