Techland, the developer of the upcoming first-person shooter Dying Light, has revealed a new gameplay trailer just days before the start of Gamescom.
A massive open-world, an incredible variety of weapons, and an attempt to spur a meaningful story through the brutality involved is an exciting prospect for the zombie genre.
Techland’s recent “Humanity” trailer shows the company has a clear desire to bring a deeper emotional adventure for players to question and examine the narrative told.
The story only strengthens the excitement of the action unfolding within the game. Free-running through an open environment and implementation of unique lighting technology in the urban-setting are tremendous assets to creating an immersive world.
The lively traversal of terrain involving dramatic jumps across buildings, and quick shortcuts with ziplines and grappling hooks, the intensity of Dying Light never seems to die down.
Along with a planned four player co-op for player-multiplayer option to experience and enhance the immersion of the game together, there
While other zombie games have been released in the past, many have underwhelmed when compared to the potential the genre has. Dying Light’s balance of progressive and contemporary gameplay give good reason for zombie fans and gamers in general to be enthusiastic about Dying Light‘s February 2015 release on PC, Playstation 4, Playstation 3, Xbox 360, and Xbox One.
Capcom is returning to the roots of the Resident Evil series with a new remastered version of the original Resident Evil.
It’s been nearly two decades since the release of Resident Evil and twelve years since the release of the remake back in 2002. The incredible presence it gave to the survival-horror genre is certainly not forgotten, and Capcom will be looking to give former fans and newcomers alike an exciting and delightfully creepy experience to follow through.
With incredible resolution improvements, new 3D model tech, and options to opt for either the classic 4:3 aspect ratio or the widescreen 16:9 aspect ratio, the remastered third person thriller looks to create an even more immersive experience. For fans that want to keep in touch with the classic roots, the original control scheme will be available to select as well as a new updated control scheme that fits with more contemporary styles.
Get ready to revisit Raccoon City as Chris Redfield and Jill Valentine and take on the terror uncovered within the city.
Coming 2015, the remastered Resident Evil will be available on PC, Xbox One, Xbox 360, Playstation 4, and Playstation 3.
The popular Playstation-exclusive FPS, Killzone Shadowfall, is under fire for not running the multiplayer at the “native” 1080p that was originally promised.
Originally reported by Polygon, Sony is being accused of “deceptive marketing,” as the game’s multiplayer actually runs at 960 x 1080 with an up-scaling technology called “temporal reprojection.”
In fact, Guerrilla Games admits that their game may not be considered “native” 1080p, depending on the definition taken of the term.
“In Multiplayer mode, however, we use a technique called “temporal reprojection,” which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.”
The lawsuit, filed by California resident, Douglas Adore, claims that “Sony’s marketing and on-box representations turned out to be nothing more than fiction.”
Adore, represented by Edelson PC law firm, essentially states that the “temporal reprojection” method utilized by Guerrilla Games is not “native 1080p,” and therefore the advertisements saying it was were a misrepresentation of the game itself.
For the vast majority of gamers, you probably won’t actually notice any difference while playing the game, but the semantics argued by Adore’s suit are valid enough to formally address.
Edelson PC is known for their legal action regarding videogames and it currently enveloped in another case with Sega and Gearbox.
2k International recently tweeted a fairly ambiguous picture that could hint at a new BioShock, or — given the creative director of the franchise having departed — likely a remastered collection instead.
With both Playstation 4 and Xbox One hosting more and more remastered series from their previous generation, it would not be surprising at all to see BioShock follow suit.
Bioshock was originally released on Windows and Xbox 360 in 2007 and later migrated to PS3 in 2008 and was met with incredibly favorable reviews. The sequel, BioShock 2, slightly struggled in comparison, but was still generally regarded as a solid game.
The release of BioShock Infinite returned BioShock to it’s original glory with reviews greatly praising the game. For all games critics applauded the diverse political themes and the immersive dark settings.
Bungie’s Destiny went live on all platforms Tuesday and is currently giving those who have managed to snag a beta code a feel for the game and what to expect from their full release, September 9th, this year.
If you’ve pre-ordered the game and have gotten your hands on one of the digital-only beta download codes, you’ve likely found yourself sharing the codes with friends to join you in the action.
As the Destiny Beta gets into full swing for all platforms, there is a clear scramble for beta codes and general information regarding the game. While the beta is great for fans who already were planning on buying the game and had it pre-ordered, Bungie’s decision to give three beta codes to each person who pre-orders has created a massive opportunity for them to reach gamers that would have otherwise overlooked the game.
This is Bungie’s first game since the end of their Halo trilogy and with over $500 million invested in the new IP they can not afford to have the game be anything but a massive hit. While their marketing team has done a great deal in standard advertising, the Alpha and Beta versions of their new game helps Bungie peak the interest of all those who were on the brink trying to determine whether Destiny is really worth their money.
So far, the beta has had a limited number of connectivity problems but for most players the beta has run relatively smooth. The beta has been a success so far.
With the Xbox One and Playstation 4 both incorporating Twitch streaming now as well, even more gamers can share their adventures in Destiny. Combining the new-generation consoles’ sharing features with a smooth connection and an already massive interest in the title, makes an easy job for Destiny’s marketing team.
Destiny is taking full advantage of all the latest tech to give them a marketing edge. Don’t be surprised when Bungie’s new IP surpasses the popularity of even their former $50 million Halo franchise. (Though we may need to give them a few years before we see them overtake it.)
Though it was originally planned to release October 21st this year, EA/Dice has delayed their next Battlefield game to early 2015. Since Battlefield Hardline’s beta released at E3, Dice stated that they gained a better idea of what its fans want and have elected to delay the game to ensure a more finished product.
The developer looks to focus on addressing stability issues, campaign depth, and multiplayer diversity. The beta released was very simple and had little depth or distinguishable features. Most of the game itself looked to as if it was just a simple re-textured Battlfield 4.
Battlefield’s official blog explains their reasoning behind the delay:
Today we are announcing that Battlefield Hardline will launch in early 2015. Obviously, this is big news, so I’d like to address why we’re making this change.
Back at E3, we launched a beta for Hardline — we wanted to not only show you the game, but to let you play it for yourselves. Millions of you jumped in and had a great time. As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We’ve been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you.
This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.
We decided that the right thing to do was to take more time to ensure Hardline is the best, most innovative Battlefield experience we can give to you, our fans.
Here are a few of the things the new timing will allow us to accomplish:
1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.
2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.
3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.
We are doing all of this for one reason. Because we want Battlefield Hardline to be the best game it can be, and so that we can create the best environment for a smooth launch for our players. We will give you updates on our progress and we’ll regularly share updates along the way viaBattlefield.com/Hardline as well as the Battlefield social channels.
In addition to the ongoing development of Hardline, it’s important to note that the DICE teams continue to drive Battlefield 4. We continue to explore new opportunities for improvements and we are still releasing new content, including “Dragon’s Teeth,” the fourth expansion pack that launches worldwide on July 29, and “Final Stand” coming later this year. We remain committed to giving you the best BF4 experience possible.
Due for an August 26 release, the new next-gen focused Madden game showcases a multitude of new features among them are revamped blocking mechanics, improved AI, and a more dynamic tackling feature.
After releasing multiple game trailers throughout the month of July, EA has given a very clear picture of what players can expect from the installment. While the game at its core doesn’t show much change, there are still plenty of behind the scenes upgrades to like.
The updates to the franchise focus on some of the game’s most struggling characteristics. With promises of more aware safety play and more realistic passing pockets, the typical hailmary plays and deep passes over the middle are sure to be much more difficult for the offense.
Along with the improvements to safety play, a new tackling mechanic will create a very different defensive experience. In previous Madden games tackles were relatively straightforward and simple to execute. Madden 15 adds a “tackle cone” to help visualize the best time to take down the ball carrier. The new mechanic will help new players quickly acclimate to the game and help those new to the franchise improve quicker than they would have in past games.
And even players do struggle to understand the more complex gameplay Madden 15 will also include a new gamemode — “Gauntlet.” Gauntlet takes the traditional practice mode of former Madden games, but adds a mini-game feel to it. With challenges and score tracking the gamemode puts players on the fast-track as it teaches them what they need to know to be competitive in-game.
Defensive play continues with new improvements as EA includes a new camera angle and intuitive defensive line play. Now players will be able to time the snap, execute the fitting move for their controlled player, and elude a block to take down the ball carrier.
All these additions to the game will make playing defense in general a much more exciting and attractive element of Madden 15 and hopefully it creates a more balanced game overall.
PS4 still top-selling console in US, despite strong June sales for Xbox One
Microsoft knew exactly what it was doing when it decided to remove the Kinect from Xbox One packages. And it has worked — for the most part. Sales have doubled for the next-gen console, after an impressive showing at E3 2014, which honed in on a specific direction: gaming.
But Sony let out a loud cough Friday in response to Microsoft’s announcement 24 hours earlier, when it took to Twitter to boast PS4’s sixth straight month on top of console sales charts, according to the June NPD report.
Breaking news: PS4 is #1 top-selling US next-gen console in June, 6th month in a row. Thanks for your support! <3 pic.twitter.com/r5bTKg4wYf
Vice president of PlayStation Marketing, Guy Longworth, also added the following comments, further reigning on Microsoft’s sales parade.
PlayStation 4 was #1 in sales for the sixth consecutive month and remains the cumulative leader for next generation game consoles.
PlayStation 4 was #1 for next generation software sales, with PS4 leading two of the top three titles.
PlayStation was #1 in combined home console hardware sales (PlayStation 4 and PlayStation 3) for the month.
The biggest next generation software titles, including Watch Dogs, UFC, and FIFA 14, were #1 on PlayStation 4, further demonstrating that PS4 is the platform of choice for blockbuster games.
With no triple-a titles releasing this summer for Xbox One, Sony will be counting on the July 29 release of The Last of Us Remastered on PS4 and the first major DLC for Infamous Second Son, entitled First Light (shown at E3) to kickstart the humdrum summer season and help maintain its sizable lead over Microsoft.
In September, we will see the highly-anticipated release of Bungie’s Destiny on both next-gen platforms and well as the PS3 and Xbox 360, and annual sports installments in the form of the revamped NHL 15 and always-improving FIFA 15.
This console race is a marathon, not a sprint, and after eight months in the US market, things are starting to get interesting for both platforms. Time will tell if it remains a turtle race or if a one of these animals breaks away.
NOTES: Watch Dogs was top-selling game for June for second month in a row, followed by Mario Kart 8.
Wii U continued its console momentum from May into June with console sales up a mouth-dropping 233 percent over June 2013 sales, and the first six months of sales up 48 percent over the same time span last year.
The PlayStation Vita Slim released in the US back in May as part of a Borderlands 2 bundle (priced at $199.99) and was met with mixed critics. Many praised the new model for its extended battery life, fresh ergonomic and comfortable feel and its improved internal memory. But critics were also displeased by the loss of the favored OLED screen and the substitution of the mediocre LCD screen.
But, like many Sony gamers looking to take advantage of the convenient and useful Remote Play in tandem with our PlayStation 4s, I have been unable to find a PlayStation Vita for almost two months.
Popular game retailers are virtually wiped out of the mobile system. GameStop and Best Buy have none in-stock on their websites or their shelves for that matter. Amazon.com only has private sellers in possession of the in-demand device and obviously those sellers are inflating the price at least 50 dollars because of the high demand and low supply.
But if you are in search of one, you may be in luck. Below is a screenshot, taken Sunday night from gamestop’s official website, advertising the same Borderlands bundle, coupled with either a starter kit or triggers for a fraction more than the original $199.99 price tag (either $217.98 or $232.97 to be exact).
It is scheduled to release this Tuesday, July 15. But it is unclear whether these bundles will be shipped to local stores for pickup or only be available online to purchase.
I reached out to several local GameStop stores to try to confirm these shipments but the managers of each store were not aware of any upcoming shipments.
With many of Sony and Microsoft’s system sellers being pushed into early 2015, gamers do not have much reason to purchase a next-gen console.
Sony opened up its first-party lineup back in November with the PlayStation 4’s launch starting with the platformer Knack (which had much more potential) and Killzone: Shadow Fall (which was meant to show off PS4 graphics).
Sony followed up with its not-so-secret weapon, Infamous Second Son. Sucker Punch showed off the power of the PS4 while trying to weave its natural storytelling formula into the equation. Although, the game was generally well-received, certain critics were finicky with certain aspects of the game , such as the voice work of Delsin and characters as well as the story itself.
Xbox One opened up with Ryse, Dead Rising 3 and Forza Motorsport 5. All were met with mixed to generally favorable reviews.
Crytek, the studio behind Ryse, is reportedly experiencing a staff strike as employees are refusing to come to work because they are not getting paid. As a result, Ryse 2 is rumored to be cancelled and the developer’s next title, Homefront: The Revolution (Homefront 2) is in jeopardy.
Xbox made up some ground with the March release of Titanfall. But the Respawn multiplayer FPS was not a strong enough catalyst to deter Sony’s growing console sales.
Now, most of the console exclusives (i.e. Halo 5, Quantum Break The Order: 1886, Uncharted 4) and third-party blockbusters (i.e. Batman: Arkham Knight, The Division, The Witcher 3, Dying Light, Elder Scrolls Skyrim Online) have been pushed back to 2015.
Nintendo has emerged out of the darkness with its highly successful Mario Kart 8 on Wii U. The eighth installment in the series has sold over two million copies worldwide and continues to boost Wii U sales as well. In fact, the Nintendo racer has pushed Wii U console sales more than Titanfall did for Xbox One or Infamous Second Son did for the PS4.
Since the release of Mario Kart 8, the Wii U has accomplished another feat: the Wii U has outsold the Xbox One. As of June 14, the Wii U has sold a total of 6.4 million sales, while the Xbox One has sold 4.6 million consoles and PS4, in the lead with 8.4 million.
Now, Nintendo is poised to enter the homes of holiday shoppers this fall when it releases Super Smash Bros. for Nintendo 3DS on October 3, with the Wii U version to follow. The best bet would be a Black Friday bundle deal which would quickly fly off shelves.
The last installment of the fighting series, Super Smash Bros. Brawl released in March 2008. But this time around, a holiday release would almost definitely assure increased console sales, as the only bundles Nintendo might have to compete with is a Xbox One/Master Chief collection bundle and a white PS4 Destiny Bundle. The Mario Kart 8 bundle is already surpassing all expectations.
A few months ago, most people would have pegged the Wii U as a dead console. But now, it has the opportunity to jump back into the market and in a big way.