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Tom Clancy’s Rainbow Six: Siege beta sign-up now available

Just days after the Ubisoft leak of Rainbow Six: Siege’s closed alpha gameplay the developer is now looking to move forward and has opened the sign-ups for their closed beta for PS4, Xbox One, and PC. The recent closed beta footage showed some unfinished textures, lackluster lighting and shadows, and sloppy movement mechanics that still need to be addressed.

Most fans of the series need to be hoping that the Ubisoft will be able to reach the quality of gameplay that they had initially showcased in their initial trailers and gameplay videos.

For those who want in on the closed beta you’ll have two options — either pre-ordering the game itself or signing up for the wait list and completing a nine step survey on the Ubisoft website.

No date has been revealed on exactly when the closed beta will start, but an email notification will alert those chosen for the beta when they can expect to get the early look.

Tom Clancy’s Rainbow Six: Siege has an anticipated release for late 2015.

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Tom Clancy’s Rainbow Six: Siege gameplay video leaked

Though Ubisoft is working tirelessly to keep the Alpha footage video concealed from the public eye, clips of a close-quarters Rainbow Six: Siege map has been popping up online.

The gameplay showcases the same 5v5 multiplayer mode seen in the official Ubisoft release from last summer. Players battle for either the capture or saving of a single hostage.

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Compared to the earlier E3 footage though the gameplay looks underwhelming. It’s possible that the E3 showing is what they’re aiming for in their final product, but visually this showing is still far behind what they initially conveyed.

The most evident features in the Siege are the gadgets that are always prevalent in Rainbow Six games, and the obstacles that can be placed down to make for a more dynamic experience each time players play the same maps. Shown in the video — destructable barricades to board up doors, barbed wire, and expandable shields that can be placed anywhere on the ground.

Primary weapons shown in the video are an MP5 MLI submachine gun, a P90 submachine gun, a 591A1 shotgun, a Famas G assault rifle, a K33 Nato, and a G36C assault rifle.

Secondary weapons shown are the Np-9 smg, Model 586 revolver, MAC 11 smg, MK25 pistol, and M45 MEUSOC pistol.

Gadgets and additional equipment shown in the video are frag grenades, breaching charges, stun grenades, EMP Grenades, the “Shock Drone”, and a “Bonfire Launcher”.

Also to be expected based on the variety between each character model is the customizable online player builder like that in Rainbow Six Vegas and Vegas 2.

Rainbow Six: Siege is due to release on Xbox One, PS4, and PC in late 2015.

Check here for an unlisted Youtube video of the gameplay.

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2k Sports to make its return to football this summer | Joe Montana Football 16 confrimed

After a long stretch of holding a monopoly on football games, EA Sports looks like they will be getting some competition in the American football realm as 2k looks to re-enter the industry for the second time since EA Sports began their exclusivity contract with the NFL in 2004.

This will be the second era of Joe Montana Football releases. The 49ers’ legend and Hall of Fame quarterback had initially branded a four year run of NFL games in the early 90s on the Sega Master System and the Sega Genesis.

While this will be the only alternative to the Madden franchise on the new generation consoles, it will unfortunately still be without the NFLPA and NFL license agreements that would bring the real players, jerseys, and teams. The only tweet of an actual in-game screenshot shows what most could expect — unlicensed teams and (outside of Montana) generic players. Despite the lack of NFL authenticity the game is shown to have some high quality visuals being developed in Unreal Engine 4.

So Joe Montana Football 16 is confirmed and it will likely be coming to consoles — but details regarding how the game will get there is uncertain given the publisher is still unknown. Even who the game’s developers would still be hazy if it weren’t for a few helpful hints from Montana himself.

Later, Montana retweeted the same artwork shown here, but with a 2K Sports logo overlayed onto it.

More details will surely arrive soon, but who releases the info is to-be-determined.

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Elite: Dangerous space-sim officially coming to consoles

The Elite space-sims have long brought massive worlds to witness and explore, and for the first time since its 1991 Nintendo Entertainment System release, the game is coming to consoles later this year.

Elite: Dangerous takes everything good that the series has ever had and expands on it to create an even more immerse experience in the extensive universe that encompasses a staggering 400+ billion individual star systems for players to explore in an MMO setting.

Placing players 1000 years in the future in a time where everyone has their own interstellar space ships during a time of galactic civil unrest on the brink of all-out war and chaos.

Each player has their own customizable ship with its own weapons and features that accomodate whichever style of play someone may choose — whether it be smuggler, bounty hunter, pirate, or something else entirely.

The game is extraordinarily comprehensive and complex and though some may worry a console version may need to be “dumbed down,” CEO of Frontier Development assured fans that is not so.

“We’ll be working with an all-new audience, but that doesn’t mean a change in direction for the game, and nor does it mean slowing development on the PC version.” – Frontier Developments Founder/CEO David Braben

No definitive release date is available yet, but for those that want to stay updated on the Xbox One version’s details sign up for email updates here.

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Self-sustained World of Warcraft subscriptions? In-game currency now valid currency for buying subcriptions

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For its 11-year lifespan World of Warcraft has positioned itself as a steady and prominent icon in modern gaming. Now, the game’s developers at Blizzard are implementing a new system that could help keep more players playing.

The system follows the similar model of Eve Online’s Plex program. It allows players who may have the time to play, but struggle money-wise to focus greater efforts on the game to support their playing through the in-game economy.

Tokens in the game world can be purchased with real money and then sold again via the auction house with each token representing 30 days of subscription. For those that have stored up large quantities of gold they can now take some reward for their time invested.

“The WoW Token feature gives players on both sides of the equation a secure and straightforward way to make that exchange. It opens up a new kind of payment option for World of Warcraft players, and we hope that it will also help lead to fewer account compromises and a better game experience overall.” – Blizzard Blog Post

Though “gold-farming” had been an issue for quite some time, Blizzard effectively battles this by giving what those farming the gold want. They can now purchase tokens to sell in the game world while also supporting the current player base.

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A Nazi-Zombie onslaught awaits in the Zombie Army Trilogy | Gameplay trailer released

Zombie Army was derived from the Sniper Elite games and first gained its popularity on PC back in 2013. Now the third-person-shooter’s developers at Rebellion Developments are bringing the terrifying apocalypse to consoles.

The game brings a rarely-seen mix of the zombie genre and the WWII genre — putting players in a Nazi Germany that has been riddled with a zombie infestation.

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Zombie Army takes the great mechanical base of Sniper Elite and overlays its own apocalyptic setting.

The trilogy includes three campaigns and a 2-4 player online co-op horde-mode with five coinciding maps.

The latest trailer shows off some of what fans can expect as it shows the Sniper Elite gameplay mechanics are still very present. Rifles are still the primary weapon of choice for players and bullets can cause visually-graphic and catastrophic damage to enemies.

The third-person cult shooter is coming to Xbox One, PS4, and PC on March 6th.

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DICE and EA tag their future project with Battlefield 4

“The road ahead for Battlefield 4” is now being realized as DICE and EA are planning a community-made map that will take fan-input into how to design and construct a Battlefield 4 multiplayer map.

This new content-development project will have developers and fans consistently in contact giving feedback on how the level is progressing.

Each week a Community Test Environment will be updated and tuned for Battlefield 4 Premium members to try out and respond to the changes.

At the end of this development period the map will be a free download on all platforms.

Besides the community map, a new update will improve the netcode and other minor technical issues in the Winter Update coming this March. Also changing is the primary gamemode of the game itself as well. Now Squad Obliteration will be the lead competitive mode as DICE seems to be hoping for greater Twitch.tv streaming publicity.

Our ambition with Squad Obliteration is to create something fast and challenging for the players and an entertaining experience for those who watch the matches. – Battlefield Battlelog

Squad Obliteration brings a faster-pace in 5-on-5 action and with both teams fighting to destroy two opposing bases with bombs.

More updates are to come in regards to when the community map will start being developed.

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The chaotic freedom of Just Cause 3 shown in new screenshots

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Open world freedom with insane physics-defying stunts and actions has always been the mantra for Avalanche Studios’ Just Cause series, and some recently released screenshots show more of the same in Just Cause 3.

With the same grappling tool that makes the Just Cause game a unique open-world experience, the third installment of the series as Rico Rodqiguez takes the reins again with a new addition — a wing-suit.

The wing suit will add a whole new dynamic of exploration in addition to the various vehicles and weapons at Rico’s disposal.

Just Cause 3 is due for a 2015 release on PlayStation 4, Xbox One, and PC.

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Grand Theft Auto V atop the rest still months from its PC release

It’s been well over a year since Rockstar’s Grand Theft Auto V released back in September of 2013, and since then it has continually been placed rightfully as one of the greatest games ever with incredible records being shattered.

During its first three days of release the open-world action game became the fastest selling entertainment property to reach a billion dollars of retail sales.

With its more recent release on the new generation, it’s popularity continues as it has overtaken the likes of Call of Duty: Advanced Warfare and FIFA 15 on the Charttrack ratings.

With new FPS features and significant visual upgrades when run on the new hardware, GTA V on the new generation is already a masterpiece, but as it prepares for its PC release its fair to expect it to get even better with even more capable hardware to help the game reach an even higher potential — both graphics-wise and mod-wise.

GTA V will release on March 24th on PC.

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 GRAND THEFT AUTO V ROCKSTAR 1
2 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 3
3 FIFA 15 EA SPORTS 2
4 SAINTS ROW IV RE-ELECTED/GAT OUT OF HELL DEEP SILVER
5 CALL OF DUTY: GHOSTS ACTIVISION
6 FAR CRY 4 UBISOFT 4
7 MINECRAFT: XBOX EDITION MICROSOFT 5
8 RUGBY 15 BIG BEN
9 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 7
10 THE CREW UBISOFT 6
11 DESTINY ACTIVISION 9
12 ASSASSIN’S CREED: UNITY UBISOFT 8
13 LEGO BATMAN 3: BEYOND GOTHAM WARNER BROS. INTERACTIVE 10
14 DRAGON AGE: INQUISITION EA GAMES 14
15 WWE 2K15 2K SPORTS 17
16 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 11
17 JUST DANCE 2015 UBISOFT 13
18 MIDDLE EARTH: SHADOW OF MORDOR WARNER BROS. INTERACTIVE 18
19 WATCH DOGS UBISOFT 12
20 SUPER SMASH BROS. NINTENDO 15
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New MMO, Crowfall, releasing soon | “A game where decisions matter”

Coming from the minds of some very experienced developers and gamers, Crowfall, a new upcoming MMO has been unveiled.

The creative director of Shadowbane, J. Todd Coleman, and the executive producer of Ultima Online and Star Wars: the Old Republic, Gordon Walton, are breaking off from these popular projects in order to focus on creating their own unique game along with the support of various others that have experience with “practically every MMO that you’ve ever played and loved.”

Together they have formed Artcraft Entertainment Inc. and look to forge their own path with Crowfall. “Something deeper than a virtual amusement park. More impactful than a virtual sandbox. More immersive. More real. A game where decisions matter.”

Not much is known as of yet, but over the next two months the devs will be dropping hints and teasers of what their finished product will actually be.

Check out Crowfall.com for Artcraft’s weekly updates.