Exit Project Morpheus…Enter PlayStation VR
Sony shows off PlayStation VR at TGS 2015, hints at price
If history is any indication of future events, then Sony consumers across the globe know all too well the Japan-based video game juggernaut can’t have a feature product without PlayStation in its name.
That is why Sony Computer Entertainment CEO Andrew House officially announced the name change of Sony’s flagship foray into virtual reality gaming from Project Morpheus — which sounded like something out of the Terminator franchise — to the clean and simple PlayStation VR.
But that’s not all PlayStation fans were offered at the 2015 Tokyo Game Show this week. House did not specify an exact price for the headset but did confirm it will be priced as a “new gaming platform.” So consumers will have to be really committed to PlayStation VR to consider shelling out another $350 or so dollars for it.
House believes PlayStation VR will be a key part of the PlayStation ecosystem.
“VR rewrites the rule book on how you can create games,” House noted in an interview with Bloomberg. “You’re seeing a large amount of interest and work happening among smaller teams, because it’s possible to create something in VR that is very simple but still very magical.”
PlayStation VR has come a long way since its introduction in 2014 at the Game Developers Conference.
Since last year’s prototype, several modifications have been made to improve the Sony piece into the leading VR headset in the industry. In addition to changes, PlayStation VR packs a hell of a punch in terms of its specifications:
- New 120Hz refresh rate (up from 60Hz), the fastest available across the “Big Three” of VR headsets — PS VR, HTC Vive and Oculus Rift
- Additional 90Hz display option to give developers more flexibility
- 5.7 inch 1920 X RGB X 1080 resolution OLED display, which expands the field of view and enables low persistence, removing motion blur
- Reduced latency to less than 18ms, about half of what the first PlayStation VR prototype had, helping to deliver a sense of presence and comfort to players
PlayStation VR, which will work in tandem with the supposedly-underpowered PlayStation 4, shocked the VR community when it announced its upgrade to a 120Hz refresh rate, the highest of any VR headset on the market.
House confirmed earlier reports that PlayStation VR will enter the market in the first half of 2016. Additionally, the Sony executive said it plans to deliver over 10 titles for the device throughout the course of next year.
For now, PlayStation VR seems to have the hot hand. Time will tell if Oculus or HTC can halt Sony’s momentum.